Emil Johansen

Behaving in the 21st Century - AI Productivity through Tooling

Behaving in the 21st Century - AI Productivity through Tooling

A walkthrough of the design of the Behave AI editor, compiler and runtime, the considerations behind, its evolution and some insights into its implementation.

Talk objectives: This talk aims to provide an insight into one approach to tooling a game AI production pipeline, with the goal of maximising iteration time and overall productivity.

Target audience: Game AI - and tools developers should find some interesting ideas for direct use in current production or for adaptation down the line.

About Emil

Formerly of Unity Technologies, Emil "AngryAnt" Johansen now works as a freelancer, specialising in artificial intelligence in games and offering extensive expertise in Unity development. He also finds time to maintain packages on the Unity Asset Store - including the Behave editor and runtime AI solution.

Github: AngryAnt

Twitter: @AngryAnt

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